And it all started with a word…..

March 5th, 2010 by Laice

Which happened to be “wormhole”.  Hlidskjalf mentioned it on Teamspeak afterhe’d got back from the pub, and we all thought “YARRR!”.  Hlidskjalf then passed out.

However we were still in a very “yarry” mood, and Splashdown, a friendly from Samurai Syndicate had advised that there was a big fleet forming in amamake, so it was probably not a good idea to be down there.  So we went to amamake.

The fleet consisted of 2 Manticore Stealth Bombers (Daspoopers and Carazeith), 1 Falcon (Charis Leigh), 2 Mallers (Dread Curse, Kushaladaora) and myself in a Hurricane.  As usual we had absolutely no intention of returning with these ships, you never should if you’re flying off into the unknown as we were.

So Dread Curse in the maller sat in ammamake 3, belt 1 – a hot-spot for pirates – fit up as a bait ship, Ready to pin down anything brave enough to approach her.  The fish to fry turning up at this time was a Hurricane, and as soon as we heard he was pointed, myself and kushadalaora warped to him, as we were already aligned to the belt, the two manticores uncloaked and started firing, and the enemy Hurricane started going down quickly.  A friend of the enemy, in a mymiddon joined the fight, albeit very quickly reconsidering his plan, and unfortunately Carazeith lost his manticore, but the enemy Hurricane was destroyed, looted, and everyone left the belt with no further losses from any party. It was a good fight.

After a small break carazeith had acquired a new manticore from rens, and rejoined us in amamake.  I myself was sitting outside our favourite station in my Hurricane, sorting out my overview panes, when an armageddon warped to the station.  I approached him whilst keeping within docking range, and he turned tail to an asteroid belt and warped away.  Charis advised following him to the belt, which i did, and he started firing.  Luckily the Manticore and Falcon pilots were quick to block his targetting and unleash hell on the armageddon, which went down very quickly.  An absolution joined the fight, but he was too fast for us to take him out.  After the armageddon had popped most managed to warp out, However Dread Curse was stuck and charis had to rejoin the fight and throw random jamming cycles around in the falcon, in an attempt to stop the ships that were stopping her from escaping.  Luckily Charis and Dread got out of that belt, and there were no further losses for either party.

In summary:

2 Kills:

1 Loss:

The Loot salvaged from the enemy wrecks more than covered carazeith’s stealth bomber loss, so a good time was had by all.

Well all of us anyway :)

Regards

Laice

Killboard Problem

February 10th, 2010 by carazeith

Ive been informed that the killboard is down, ive had a look and will be delving into the bowels of the system to get it back up. Unfortunately i am at work till 16.00 EVE time. However i don’t believe it will take long, so the expected completion time is 18.30 EVE time.

Sorry for any problems this causes

- Carazeith

That time has come

February 7th, 2010 by carazeith

Some people may have noticed my previous post about not having lost a ship to NPC’s. Well unfortunately that time has come when i must put up my hands and say that i lost a Harpy to a escalating plex. Not exactly a cheap lose, or a expensive one really, nothing a few lvl4’s solo can’t sort out. But it teaches me not to under estimate them. So from this experience i have learnt:
- Railgun fits are really not great when it comes to drones
- When your webbed and scrambed to death you just have to sit there and appreciate the view before you get blown up.
- That a drone swarm really is painful.

- Carazeith

ILM, it’s a kind of magic…

January 24th, 2010 by Shish Kebab

Industrial Laser Mining is the latest corporation to find its way into the hallowed ranks of Novus Aevum. We’re a recently formed corp, just over a month old, CEO is Shish Kebab (alt Mock Turtle), along with two share holding Director’s, Sgi and Jinzo813. ILM was founded initially as an experiment to trial the corporation side of the game, with the expectation that Shish and Mock would roam the stars as the sole members for quite some time, however, the name and ethos seemed to strike a cord with a number of new players and we now stand at 24 members. As the name suggests, we lean somewhat towards mining, however, refining, trading, manufacturing and exploring seem to be among the core interests so far, with occasional forays into missioning.

With an interest within the corp to meet new players and try new things we felt it would be to the benefit of all if we joined forces with other like minded pilots and also enjoy the group rewards that come with the increase in scale and support for our operations. We’re very pleased to join Novus Aevum and look forward to our alliance being a fruitful one.

The Deep Space Drilling Team corporation has been around in various forms for about three or four months now. Originally called “Jaiga Excavations and Industries”, the basic idea behind the corp came about when I became increasingly frustrated with losing dozens of frigates in Faction Warfare. Luckily I had a few basic industry skills trained, and at the time thealmighty1 (my right-hand man) was already a good miner.  I started buying BPOs for a few basic frigates, and it wasn’t long until I became a paranoid bootstrapper with 30 Executioners in his hangar.  It wasn’t until the last month and a half that I became interested in profits.  Thealmighty1 and I had journeyed to Serpentis Prime in 0.0 to try and mine the rarer ores out in lawless space, but this idea failed horribly and we quickly lost our mining ships.  It was on my return trip to Metropolis when Jai’Lei al’Thor told me about the alliance, so I expressed my interest in joining the alliance at that point.

Today, DSDT spends most of it’s time in Josekorn mining matts for various manufacturing jobs and alliance-level contracts. We are unfortunately in very scattered time zones, so it is rare to see more than three or four DSDT members online at any given moment. So for the moment our output is lower than I’d like, but that may change as we get more members who don’t have AFK Membership trained to level 5. At the end of the day, we’ll always find a way to get by; that is the reason we formed after all.

The Future of NOAV

December 24th, 2009 by Ezekiel Nelson

Cyphon got us off the ground and on to Thiarer to join the alliance. Hlidskjalf saw the successful launch, maintenance, and defense of the POS and saw us to Hakeri. We once again find the corporation in new space with new goals and challenges. From a few miners working to complete small ship orders to a pack of blood-thirsty war dogs, Novus Aevum has taken a long time to evolve into the thing it is now. All we wanted in the beginning was to be left alone so we could make a little isk in our corner of the universe. However, easy targets find themselves under fire on a regular basis and we suffered from seemingly constant wardecs. I still can hear Torahna’s voice saying “AGAIN?!” when I called him to let him know we were about to go to war (again). War forced us to fight and we discovered that you don’t need superior firepower to win a war, you just need disciplined pilots, reliable intel, and plenty of skill. The wars at the end of the NAWIN era brought mercenaries who thought they were about to pick on a bunch of easy targets. Instead, we watched them crawl away after we punched a hole in their fleet. We learned to fight and the wars have gone away for now. Turns out we aren’t such easy targets anymore.

Much to my surprise, we have become a PvP corporation. Even the pilots I would have sworn would stay away from player engagements have brought ships out to our ops, ready to lose them. We’ve shown our new pilots you can play a part in a fleet with minimal skills if you’re willing to closely follow orders. Our wormhole ops have been incredibly successful and have proven to be the most effective means of training new pilots in PvP combat. However, I strongly feel we’ve got all the experience that is worth gaining from wormhole PvP for now. We have mastered the art of forming a plan and executing it flawlessly—our nearly non-existent losses in W-space but huge number of kills can attest to that. In these ambushes, we strike at players who are not ready to engage us and quickly gain the upper-hand as they panic to figure out what to do. This makes the fight very easy for us (and thus safe for our newer pilots). What this style of fighting does not do is force us to improve our actual combat skills. It might sound odd when I say this but understand there is some logic behind it:

I want us to lose more ships.

Nothing super expensive, of course, but I want to see us flying into fights that do not favor our survival. Why? When the odds are against you, it will force you to fight with air-tight tactics. If we start losing ships (in an intelligent way), we’re bound to improve the skills required to fight other players. Now, I don’t want to lose ships just for the sake of losing ships but instead I hope pilots will sacrifice their ships to learn something about Eve PvP or just to improve their tactics. Every time you make a mistake, you’ll learn something new and you’ll get better. That’s what I want to start seeing from our pilots. Screw the killboard efficiency. If you aren’t losing ships, what are you learning?

A second advantage to this plan is it will teach people that losing ships is not at all a big deal in Eve. It happens—just buy a new one. To exploit this particular advantage, I want to occasionally hold PvP ops where we fly cheap T1 frigates under the condition that you cannot return home until you lose that ship—one way or another. If you want to ditch the op early, self-destruct or get yourself killed. I don’t encourage pilots to fly into 30 man gatecamps solo and hope to learn something from it (because you’re just going to get annihilated and that’s it). Regardless, I still think this kind of op would help us form the mindset we’ll need to advance in PvP.

Lastly, I want to remind everyone that we have the highest of expectations in pilot behavior. We’re perfectly okay with you making a mistake and costing us a loss if you learn something from it. We’re not okay with you smacktalking in local and making us look childish. If you kill someone, congratulate them for putting up a good fight. If you lose, let them know they did a good job. If they bait you with smacktalk in local, ignore it and respond with something more mature or just say nothing at all. Smacktalk only works if you take the bait. If you remain mature, I can tell you from the wealth of experience I have with smack, local will turn on them and they WILL look stupid.

Just remember: challenge yourself and don’t worry about your losses. Contrary to popular belief, this is just a game.

Fly smart,
-Shamshire

- A final message from Hlidskjalf
I’d been CEO now for, what is it, a year?! Leadership can mean so many different things, and there are ways to go about it. Some would impose their will upon a group, bend it to their way and theirs alone. Others diverge, spread the power and become democratic. During my tenure, I always understood the one fundamental reason that people come to EVE Online. They enjoy the game, it’s a game, we are here to have fun. If a game is not fun, it is not a game. If a group within a game isn’t fun, it is not a fun group. And so I let people play the game, never tell them what to do, only offer what can be done. Novus Aevum is now at that stage where it is fun to play, to hunt people, get into fights and not be afraid about the consequences. As Shamshire said, it’s less about sitting in our corner of space, more about taking a pro-active role (such as ganking macro miners in our home systems, very popular with the locals) and so from here, things will pick up. If you want a memorial to our defensive ways, you need look no further than the Einherjar II tower.

I’ve had the distinct pleasure of watching people grow whilst in the corporation, and a year is a long time. We’ve come a long way, watched our numbers shrink as we cast away the old, and now grow with new life and aspiring pilots. It’s made me proud to be a part of the game, and while I am leaving for now, I could well be back. And I know the corporation is in safe hands with Shamshire. The spy-master (he taught me how to be a spy) should have been British tbh, you should have heard us on Vent… Novus Aevum is in your hands, gentlemen. To those that have joined us, and will join us, you join a corporation with arguably the best attitude in all of New Eden, enjoy the wonderful universe of New Eden and enjoy your stay with us. :)

Hope to be back soon. Until then, stay safe… but not too safe. ;)

- Hlidskjalf / Laevateinn
NOAV CEO – 2008-2009

Happy Holidays

December 24th, 2009 by carazeith

Well its that time of the year, and I just thought I would put a little message out to all the people who read this blog wishing them a Happy Christmas. Chances are people will be busy over the next few days, so may not make it online so much, me included, so I will just say before I loose myself in all the Christmas food, have a good time.

See you all again in EVE soon for more fun and games.

- Carazeith

Breaking news!!!

December 17th, 2009 by carazeith

Laice has, once again, broken his ubuntu PC. this will be the 5th time he has done it. He is blaming ubuntu, but we all know its his uber bodging skills. I mean come on, if you look closely at his PC its held together with duct tape, old beer mats and string.

More news on this topic as it develops.

- Carazeith

Evolution

December 17th, 2009 by Laice

Well Corp life has certainly picked up, we’re becoming very active and the bodies are certainly hitting the floor. http://www.noav.co.uk/killboard Rather proud of our mass murderers. Kudos.

In other news, i’ve been toying around with Ubuntu and Eve now for a couple of weeks, and I think i’m at the point now where i can just sit back and enjoy it.

http://www.youtube.com/watch?v=4tvJssnzNhw

New Guide Added

December 5th, 2009 by Ezekiel Nelson

A new guide focusing on the basic of combat mechanics and how to use velocity as a tactic is posted in the Guides section.  The first section covers how to select a ship and which guns to put on it.  It also covers what each attribute on a gun means and how it affects your ability to deal damage.  The second guide explains what the different types of velocity mean and how to use them to manipulate combat in your favor.

Sign up to view!

-Zeke